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May 01 2008 - Recent Portal Updates for Apr 30, 2008
Football Manager 2008 (PC)
Celtic team guide
......... By Portal Staff | PLATFORMS: Football Manager 2008 (PC)
Football Manager Live Website - Fully updated with lots of new information, check it out!


What is Football Manager Live?
24th April, 2008
Miles Jacobson, Managing Director of developers Sports Interactive, gives you a clearer idea of what to expect from Football Manager Live as we ask him the questions you all want answered...

What is Football Manager Live?

It's a massively multiplayer football management game, using the Football Manager match engine. The main game has been written from the ground up, whilst it utilises some of the features from its older brother.

Imagine a cross between Football Manager, fantasy sports and an auction room and you'll get the basic idea.

Up to 1,000 managers can play against each other to try and be the No 1 manager in their particular gameworld. There will be many gameworlds and the exact number of players in each will be subject to balancing - we'll be working on that during the first stage of the beta-testing process.

Who is making the game?

The game is being led by Oliver Collyer, co-founder of Sports Interactive, who - having left the studio a few years ago to go travelling - came back with the idea of making a mainstream, massively multiplayer football management game.

When will it be released??

It is currently due for release in Summer 2008 following on from over a year of beta testing with thousands of users giving feedback which has helped shape the game into what it will be at release time.

What do I need to play FML?

Use of a PC or a Mac and an internet connection.

It's likely that we'll look at other platforms in the future.

What type of internet connection and speed is recommended to enable the game to run smoothly?

Any broadband connection should be fine - we haven't tested the game on older modem connections yet, but will do so during beta testing.

Why has SI decided to make a separate massively multiplayer game?

There are lots of reasons - initially it was because Oliver Collyer (co-founder of Sports Interactive) wanted to make the game, having got back from travelling with a creative itch. As development has continued, we've looked into the area a lot and believe there to be a big hole in the market, which we intend to fill.

On top of this, there are many people who have played our games over the years that have felt the hardcore nature of the series is too much for them, or they simply didn't have the time to play the game anymore as circumstances for them had changed. With Football Manager Live, people will have the opportunity to play as often, or as little, as they want.

How much will it cost to play?

We have not finalised the business model yet as we are still working on the final costs of the server architecture. However, we see the game as a money-saving device - it is likely to cost the price of a few pints per month to play, but because people will be staying in more often to play the game they will save money in the long run!

What methods of payment will be available?

The plan is to accept every major credit and debit card, alongside a number of other payment platforms for those that do not have cards.

What languages will it be in?

Initially, the game will only be available in English. Over the coming years it will be released in as many languages as possible. It's not just about translating the game itself, which is easy; it's also about adding local support for each language we add. We're being sensible and will be trying to walk before we can run.

What happens when everyone wants to be one particular team, like Watford or Everton?

No-one will be able to be Watford or Everton. You don't play as a set real-world team; you make your own team and pick a squad, much like a fantasy sports game.

How do you choose your initial squad?

All players in the database have wage demands and you have a set wage budget at the start, so you pick your players according to that budget. The whole FML database is available to you when you start the game, although once a player joins a team in a gameworld they are no longer available to everyone else. In that way we can stop multiple teams having the same players.

What happens when all the best players are taken up? Doesn't that mean new users joining a gameworld are disadvantaged?

Not really. Because there are so many players available in the database and users start with relatively small wage budgets, it means that all the best players can't be snapped up immediately. And while we don't want to go into too many details now, we have an effective system in place to ensure that there are still good players available for all.

Is there a transfer system?

As manager, you have the ability to buy and sell players as well as loan them out to other teams. With all transfer auctions, the selling team selects a minimum price they would accept for the player, along with an instant-buy amount. They also select an end date for the auction and other teams are then free to make bids right up 'til the auction ends.

With free transfers and general wage auctions, teams bid for players and the one who offers them the most wages per day gets the players.

With all transfer activity, you need to ensure that you remain within the constraints of your club finances and beware of gazumping.

How does the league table work with 1,000 teams in each gameworld?

In the main gameworld rankings, it's not a case of three points for a win; you are awarded points for winning (or losing points for losing) based on a lot of different factors including, but not limited to, the position of the two teams, whether the game has been played home or away and the size of the win. There are all sorts of clever bits in there to ensure that teams that play hundreds of games a month don't get a "levelling" advantage over those that play a couple of games a day, so it's possible for any team to do well, not just those that play the most games.

Do all of the teams have to play one another?

No, not at all. You can play friendlies against any team who happens to be online, or you can join or set up competitions.

How do competitions work??

When you first start the game, you will join a football association based on the way that you want to play the game. This leads to organised league, reserve, youth and cup matches, as well as inter football association competitions, much like continental club competitions. On top of this, you can play friendlies or set up user generated competitions at any time, for any skill level, different age groups, and with the rules and deadlines that the person setting up the competition wants to apply.

There may well be some official organised competitions inside the gameworld too, but if there are any, they will be optional.

When can matches be played?

24 hours a day, seven days a week! With competitions, there are deadlines to play the fixtures, but that doesn't mean you have to play them at those times - as long as you've played them by the deadline, all is good.

The only limit to when a match can be played is whether there are other users online in your gameworld at the same time as you.

What happens if I don't see my competition opponent online by the deadline for the match to be played?

At this point, there will be 24 hours for the match to be played, and the priority team (the priority is based on amount of challenges made, and time spent online in the 24 hours before that point) will get to play the other team with or without the other manager online. If the other manager isn’t online at the time, then you will play against what is effectively their assistant manager who is restricted in what they are allowed to change during the match (unlike in FM, where the assistant is an artificially intelligent “bot”). This way, all competitions end on time

Can I challenge my friends to matches?

If you are in the same gameworld, then yes, you can. And if you aren't in the same gameworld, it will be easy to move into another one, although you'll need to pick your squad again.

Once in the same gameworld, you can play against them day and night.

Can I still take part in the beta test?

Yes, you can register an interest right here, just be sure to check the box

......... By Super Spurs

| PLATFORMS: Football Manager Live [PC]
May 2008 - Current Forum Posts
Sucess with a 3 man front line
has anyone had any succes with a 4-3-3 or 3-4-3 or anything similar i never quite get it right but i think my man utd team have the potenial to do well Rooney/Ronaldo/Quaeresma/Nani wide left Agureo center Ronaldo/Nihat/Quaeresma/Nani wide right...

At the same time as FM...?
Just wondering if anyone did stuff at the same time as playing Football Manager such as watch a movie or even play another game. I know that I hardly ever just do FM. Usually either watch something or play PES/FIFA on my desktop. (Play FM on my Mac laptop) ...

How the mighty have fallen..
Just thought i'd post this: ...

Your Most Recent Result
I thought I'd start a thread where we can post a screenshot of our most recent result. It gives everybody a chance to brag about a win or complain about a defeat. I thought it might be nice to see what teams everybody is going, who is scoring goals and what year people have reached. I'll start: ...

< Your Team, Your Staff > STAFF BIDS UP
Credit Kingspur for the idea, seemed to be a big hit, so thought I would do one. Your Team, Your Staff What is it?



Well, a lot of you will have seen Kingspur’s thread (credit to him for the idea) which is basically the same as that. It is going to be a SOMS where you as t...

......... By Neoseeker Forum Boards | PLATFORMS: Array
Apr 12 2008 - Recent Portal Updates for Apr 11, 2008
Football Manager 2008 (PC)
Arsenal 07/08
......... By Portal Staff | PLATFORMS: Football Manager 2008 (PC)
Apr 07 2008 - Recent Portal Updates for Apr 06, 2008
Football Manager 2008 (PC)
English Teams, Tactics, Manchester United Team Guide (8.0.2)
......... By Portal Staff | PLATFORMS: Football Manager 2008 (PC)
Sega and Sports Interactive has announced that there is a demo available online via the Xbox Live Marketplace, which allows people to “experience the first half of the season, with a fully updated database, and a choice of clubs from 14 different countries.”

Check out FootballManager.net for more info!

[Source]
......... By Mishtram

| PLATFORMS: Football Manager 2008 [PC, XBOX360]
While hardcore fans of this series might know all the details, there might still be some interesting tidbits in the following article to keep you interested! Nick Pettigrew from the telegraph got to speak with the creator, Miles Jacobsin, with some interesting stories within. Some excerpts are below:

You'd be hard pushed, if you met Miles Jacobson socially, to fathom why he might be disliked. A diminutive man in his mid-thirties, he is dressed, when we meet in his Charing Cross office, in the sort of jeans-and-T-shirt combo that would probably peg him as doing something in the media. Garrulous, easygoing and given to telling anecdotes, he is good company. What could he possibly have done that - he says - has thousands of women baying for his blood?

Other players have admitted to conducting mock press conferences in front of their mirrors, and one person who managed to get his team to the Cup Final donned a suit for the occasion.

The entire article can be found at the source below!

[Source]
......... By Mishtram

| PLATFORMS: Football Manager 2005 [PC, Mac]
Football Manager 2006 [PC, XBOX360, PSP, Mac]
Football Manager 2007 [PC, XBOX360, PSP, Mac]
Football Manager 2008 [PC, XBOX360]
Football Manager Live [PC]
Mar 28 2008 - Recent Portal Updates for Mar 27, 2008
Football Manager 2008 (PC)
Strikers, Wingers, Midfielders, Defenders, Goalkeepers, Recommended Players
......... By Portal Staff | PLATFORMS: Football Manager 2008 (PC)
Mar 22 2008 - Recent Portal Updates for Mar 21, 2008
Football Manager 2008 (PC)
Aston Villa 07/08
......... By Portal Staff | PLATFORMS: Football Manager 2008 (PC)
Mar 21 2008 - Recent Portal Updates for Mar 20, 2008
Football Manager 2008 (PC)
Arsenal Team Guide (8.0.2)
......... By Portal Staff | PLATFORMS: Football Manager 2008 (PC)
Mar 19 2008 - Recent Portal Updates for Mar 18, 2008
Football Manager 2008 (PC)
Sunderland 07/08
......... By Portal Staff | PLATFORMS: Football Manager 2008 (PC)
Mar 14 2008 - Recent Portal Updates for Mar 13, 2008
Football Manager 2008 (PC)
Atletico Madrid Team Guide
......... By Portal Staff | PLATFORMS: Football Manager 2008 (PC)
Mar 13 2008 - Recent Portal Updates for Mar 12, 2008
Football Manager 2008 (PC)
Celtic 07/08, Liverpool 08/09
......... By Portal Staff | PLATFORMS: Football Manager 2008 (PC)
Mar 02 2008 - Recent Portal Updates for Mar 01, 2008
Football Manager 2008 (PC)
Scottish Team Guides, Glasgow Rangers FC
......... By Portal Staff | PLATFORMS: Football Manager 2008 (PC)
Feb 21 2008 - Recent Portal Updates for Feb 20, 2008
Football Manager 2008 (PC)
Transfer Add-Ons Guide
Universe
Marathon Not a Sprint – The Benefits of A Long Ter
......... By Portal Staff | PLATFORMS: Football Manager 2008 (PC)
Universe
Feb 18 2008 - Recent Portal Updates for Feb 17, 2008
Football Manager 2008 (PC)
Tactics
......... By Portal Staff | PLATFORMS: Football Manager 2008 (PC)
Feb 15 2008 - Recent Portal Updates for Feb 14, 2008
Universe
February 2008 Competition
Football Manager 2008 (PC)
Europe [Patch 8.0.2]
......... By Portal Staff | PLATFORMS: Football Manager 2008 (PC)
Universe
Universe
Feb 14 2008 - 8.0.2 Patch Released!
List of changes:

General
============
- Injured players will not get offered out on loan by parent clubs
- Human gets taken to the competition news screen on big events such as yearly award news items
- Ensured AI replaces overage captains promptly
- When Hearts play Hibs, both teams can now play in their first kits.
- Awards news no longer always refers to manager award winners and runners-up as having "nothing to choose between them"
- Stopped duplicate player appearing in Best Eleven if the same player is loaned twice by the club
- Stopped players being unahppy when an international captain is replaced following his retirement
- Fixed post match key man watch comments not mentioning player being injured/sent off/subbed etc
- Changed turkish regens to always be turkish by first nationality and have small chance of a specific second nationality
- Added new possible second nationalities for players born in England
- Tuned retirements of young players without a contract but part of the national squad
- Tweaked down grey player CA at the low end for non active teams
- Team records now processed for international friendlies.
- Stopped various Feeder links getting cancelled when they shouldn't be.

Interface
=========
- Can no longer choose American All Star teams when creating a tour in USA.
- In a network game, a user is now kept on a team screen if he was using it before the game was continued by another user. Before, the user was always forced to view a new screen.
- Removed code from U18 contract offer screen.
- Removed "Most Team Points" from Competition Summary screen for Cup Comps
- Changing to a saved team selection would sometimes not show players picked that were in the reserve or youth team.
- Fixed filter flickering on and off on the notes section when it was changed.
- "Information" section for clubs would sometimes showed a number instead of an informative string.
- Double clicking on the last word in an edit box wouldn't select the right text.
- Fixed some match colour clash problems.
- The selected row highlight doesn't disappear when changing player instructions outside a match.
- The advisor would sometimes be disabled by default.
- Fixed window not maximizing properly in large monitors.
- Calendar quick link did not work in some situation where the manager was an international manager.
- Calendar quick link button is now always available (regardless of if manager is unemployed or not).
- The advisor quick link button is now disabled if there are no advisors for the current screen, or if advisors are disabled.
- Fixed bottom half of the player comparison screen not being visible in some rare situations.
- The name of the saved game is correctly translated on the game status screen when changing languages and the game hasn't been saved for the first time yet.
- 'Return' and 'Enter' will complete wizard dialogs such as Start New Game and Add New Manager.
- The Player Search quick link button works if manager is international manager.
- Sorting the player history achievements list then selecting a different team/year now displays the correct details below.
- The player profile on the competition player stats section now displays the birth date and age rather than just the number (for age) without any text.
- Captain player reaction strings now show for non-first team squads.

FULL CHANGE LIST
......... By Super_Spurs07 (441 Comments)

| PLATFORMS: Football Manager 2008 [PC, XBOX360]
Feb 13 2008 - Recent Portal Updates for Feb 12, 2008
Football Manager 2008 (PC)
Skins
......... By Portal Staff | PLATFORMS: Football Manager 2008 (PC)
Feb 12 2008 - Recent Portal Updates for Feb 11, 2008
Football Manager 2008 (PC)
Databases
......... By Portal Staff | PLATFORMS: Football Manager 2008 (PC)
Feb 11 2008 - Recent Portal Updates for Feb 10, 2008
Football Manager 2008 (PC)
Challenges
Universe
Articles and Writing, February 2008 Competition
......... By Portal Staff | PLATFORMS: Football Manager 2008 (PC)
Universe

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Football Manager 2008

PC    (Oct 23, 07)
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